Concepts
![street_samurai_sketch.png](https://static.wixstatic.com/media/506ae0_819ca67e79014162b5685deadac295a2~mv2.png/v1/fill/w_295,h_399,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/street_samurai_sketch.png)
![CONCEPT.png](https://static.wixstatic.com/media/506ae0_8420a3f642a741f78656bc58dcad14f5~mv2.png/v1/crop/x_480,y_0,w_2172,h_2800/fill/w_148,h_191,al_c,q_85,usm_0.66_1.00_0.01,blur_3,enc_auto/CONCEPT.png)
![street_samurai_sketch (1).png](https://static.wixstatic.com/media/506ae0_41d67379a6c942f4a9ecc5d57f612ece~mv2.png/v1/fill/w_141,h_191,al_c,q_85,usm_0.66_1.00_0.01,blur_3,enc_auto/street_samurai_sketch%20(1).png)
Cyberpunk Rodent
![](https://static.wixstatic.com/media/506ae0_1a3fe48d75c5440eb97a2027585ae3c8~mv2.jpg/v1/fill/w_980,h_666,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/506ae0_1a3fe48d75c5440eb97a2027585ae3c8~mv2.jpg)
![radu-badita-backviewlogo.jpg](https://static.wixstatic.com/media/506ae0_ab6bfe9918f24f05a6206045804a1520~mv2.jpg/v1/crop/x_0,y_366,w_1600,h_2031/fill/w_471,h_600,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/radu-badita-backviewlogo.jpg)
![](https://static.wixstatic.com/media/506ae0_79b8d533de374052a8fb8931e157c70ff000.jpg/v1/fill/w_123,h_77,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/506ae0_79b8d533de374052a8fb8931e157c70ff000.jpg)
![radu-badita-process.jpg](https://static.wixstatic.com/media/506ae0_5eb0625dc1c64fc19b1da87417d4bbb2~mv2.jpg/v1/fill/w_121,h_75,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/radu-badita-process.jpg)
![radu-badita-zbrush-document.jpg](https://static.wixstatic.com/media/506ae0_22ec56b99f2b49a7b91aa331b3af6413~mv2.jpg/v1/fill/w_121,h_75,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/radu-badita-zbrush-document.jpg)
The scope of this project was to follow the character creation pipeline and learn new techniques and programs. I got the idea for this character after playing the game "Cyberpunk" from CD Projekt Red. The character depicts a cyberpunk rodent from a faraway future. This project has taken me through the steps of creating a character, from an idea to a concept and then to a finished model. With this project I have learned how to use multiple programs such as Marvelous Designer which I have used for designing the clothes and Keyshot which I have used for the final renders.
Programs used in this project: ZBrush, Maya, Marvelous Designer, Keyshot, Adobe Photoshop.
Ser Candle Wick
![Character-Sheet.png](https://static.wixstatic.com/media/506ae0_5bfc5542aca449029bf55ef6f113d7a2~mv2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Character-Sheet.png)
![007.png](https://static.wixstatic.com/media/506ae0_aec21eb07d814070ad1a0a97e7679b25~mv2.png/v1/crop/x_0,y_0,w_2425,h_3508/fill/w_82,h_119,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/007.png)
![Siluete.png](https://static.wixstatic.com/media/506ae0_9888a9154f7c4044bc93d6e54609ddc1~mv2.png/v1/fill/w_68,h_48,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Siluete.png)
Ser Candle Wick is a character inspired from the medieval times but with a more fantastical twist, that of being a candle knight. I went from concept to character, starting from quick sketches and digital silhouettes to a finished character. I played a bit with the contrast of fantastical mixed with realism through the clothing design, the character has realistic medieval attire but is a fantastical sword wielding candle knight.
Nature Creature
![EDtsJWnWwAEwmP3.jfif](https://static.wixstatic.com/media/506ae0_fcf0f7ab55e24420855c9842b4aec4c4~mv2.jpg/v1/fill/w_135,h_76,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/EDtsJWnWwAEwmP3_jfif.jpg)
![EDtsJWqXoAAYkeB.jfif](https://static.wixstatic.com/media/506ae0_0df5477511434fd6a07b5fe82d7eb79c~mv2.jpg/v1/fill/w_147,h_92,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/EDtsJWqXoAAYkeB_jfif.jpg)
![EDtsJWyXUAAfTSq.jfif](https://static.wixstatic.com/media/506ae0_74c1a74ef04c48f6ad38bb6683d39bde~mv2.jpg/v1/fill/w_126,h_71,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/EDtsJWyXUAAfTSq_jfif.jpg)
This character is a concept character made for a small contest. The inspiration for this character came from real dinosaurs, specifically the Brachiosaurus species, and also from the Loch Ness monster. I used a mix of these two creatures for the body and for the face. This character depicts a dystopian dinosaur-like creature, roaming a version of earth that has been overtaken by nature.
Programs used in this project: ZBrush, Blender, Adobe Photoshop.
Matte-Painting
![FINAL-COLOR-OUTPUT-1.png](https://static.wixstatic.com/media/506ae0_fb90274c79fb4a7fa161c75f04733843~mv2.png/v1/fill/w_49,h_28,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/FINAL-COLOR-OUTPUT-1.png)
Matte-painting representing a dry meadow environment being covered in a giant's remains. For this project I have used the technique of matte-painting in order to achieve this concept in a short amount of time, I have used a 3D base and afterwards painted over it manually and with textures. The 3D base and some basic visualization materials were made in Modo.
Programs used in this project: Modo, Adobe Photoshop.
Underworld Creature
![Sinners-Rejoice-HQ.png](https://static.wixstatic.com/media/506ae0_1194126578f14db78210a2b5dca1dccd~mv2.png/v1/fill/w_120,h_149,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Sinners-Rejoice-HQ.png)
![final.png](https://static.wixstatic.com/media/506ae0_72c46d3774eb4c0591ab62f820775930~mv2.png/v1/fill/w_120,h_149,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/final.png)
With this character concept I used the technique of painting over a 3D model. I've made the model in Blender and afterwards painted over it in Photoshop. I tried to go for a moody, dark character with an unsettling gaze.
Programs used in this project: Blender, Photoshop.